How Valve Anti-Cheat (VAC) Really Works
Valve Anti-Cheat (VAC) is an automated detection engine designed to inspect active processes and memory modifications in the game client. VAC does NOT inspect mouse hardware drivers, Logitech G HUB LUA scripts, A4Tech Bloody software, or Razer Synapse configurations. Reason: VAC only scans the memory footprint of cs2.exe for known cheat signatures. Read more on why hardware mouse macros are not cheats in our article Why Mouse Macros Are Not Cheats.
MACROSCS scripts run inside mouse firmware or official mouse software drivers. They never inject code into cs2.exe, never alter game files, and never read process memory. This fundamental architecture guarantees safety against automated VAC bans. For setup instructions, check out our guide on Logitech vs Bloody Mouse Macros.
MACROSCS Track Record: 0 Bans
Throughout 3+ years of continuous service, zero VAC bans have been reported among our 1,200+ active players. Whether using Logitech G HUB LUA, A4Tech Bloody AMC, or Razer Synapse configurations, our users play safely across Premier, Competitive, and Wingman matchmaking.
We avoid risky workarounds such as process injection or external memory reads. Sticking strictly to mouse hardware driver execution is our guarantee of long-term safety. Additionally, when streaming or recording, our macros remain completely invisible on OBS captures — read OBS Stream-Proof CS2 Guide.
What About FACEIT Anti-Cheat?
FACEIT Anti-Cheat operates at the Kernel Ring 0 driver level, monitoring active system modules. While process-based scripts like AHK can be flagged by FACEIT, hardware-level scripts (such as Logitech LUA or MAKCU hardware controllers) operate seamlessly. Debunk common myths in our article CS2 FACEIT Anti-Cheat Myths.
For standard Valve Premier matchmaking, full 100% recoil compensation is recommended.